GZChaos 1.4
GZChaos 1.4
General changes
- Requires GZDoom 4.14
- Fixed divide by zero bug
- Added WorldHitscanPreFired event function
- Added corruption card detection to prevent timer from advancing during card selection
- Reworked several alternative attack effects so they don't use unstable morph actors
- Improved the naming convention of these effects to make it more clear what they're doing
- Improved "GZC_LastRolledEffect" cvar
- If your game freezes on an effect roll, this CVAR will store that effect and make
it easier for debugging purposes. Please provide this when reporting game crashes.
- Removed deprectaed functions/code in favor of newer standards
Effect Changes
- "Aggressive Enemies" now multiplies attack chance by a factor of 4 across enemies
New Effects
- Doom 64 Knockback
- Doom 64 Knockback for monsters
- Negative Doom 64 Knockback
- Negative Doom 64 Knockback for monsters
- Inconsistent Doom 64 Knockback
- Freeze tag
- The Immortal Snail
- Armed with the BFG9000
- Armed with A Railgun
- Zombiemen fire missiles
- Imps fire bullets
- Imps fire missiles
- Pain Elementals repeat attack
- Pain Elementals puke random enemies
- Pain Elementals puke Explosive Barrels
- Super Shotgunners
- Quicksaves add effects
Files
Get GZChaos
GZChaos
A random and chaotic mutator mod for GZDoom
More posts
- Got ideas? Let me have them!86 days ago
- 1.3 updateApr 04, 2024
- GZChaos 1.2 updateFeb 13, 2024
- GZChaos 1.1 updateJan 25, 2024
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